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AI Insights · Timothy · July 2022

Top 5 Fish Games on Android in Turkey: Q2 2022 Performance

Explore the performance trends of the top 5 fish games on Android in Turkey during Q2 2022, including downloads, revenue, and active users.

Top 5 Fish Games on Android in Turkey: Q2 2022 Performance

In Q2 2022, the top 5 fish games on the Android platform in Turkey showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s performance metrics.

Fish Eater.io from Tap 2 Fun saw significant growth in its weekly revenue, starting from $1 in mid-April and peaking at $91 in mid-June before ending the quarter at $33. Weekly downloads exhibited a similar trend, with a notable spike reaching around 102K in late May. The game’s weekly active users also saw a substantial increase, peaking at approximately 125K in late May but declining to about 16K by the end of June.

Hungry Shark Evolution by Ubisoft Entertainment maintained a relatively steady weekly revenue, starting at $133 at the end of March and peaking at $416 in mid-June. Weekly downloads remained consistent, averaging around 30K to 40K downloads per week. The game’s weekly active users also showed stability, fluctuating around the 100K to 120K mark throughout the quarter.

Fishdom from Playrix started Q2 2022 with a weekly revenue of approximately $3.8K, which gradually declined to around $2.4K by the end of June. Weekly downloads experienced a notable rise in early May, reaching around 45K, but then settled to a range of 17K to 26K in June. Weekly active users saw an initial peak of about 287K in early May, which later stabilized to around 235K by the end of the quarter.

Mermaids from Coloring Games maintained a consistent download rate, fluctuating between 9K and 16K weekly downloads. The game’s weekly active users also remained steady, with minor fluctuations around the 18K to 25K range throughout the quarter.

Fish.IO - Hungry Fish by ABI Games Studio experienced a gradual decline in weekly downloads, starting from around 20K in early April and dropping to approximately 5.5K by the end of June. Weekly revenue remained low, peaking at $17 in mid-June. The game’s weekly active users also showed a downward trend, decreasing from about 50K in early April to around 16K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022